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![]() In this project I was tasked with creating an interesting car animation for an ad pitch. The car was modified from a library model. I did additional modeling, shaders, lighting and rigging in 3DSMAX as well as rendering in Mental Ray, and compositing and finishing in Combustion. For rigging I used the excellent MadCar script plugin that can be found here. I used the plugin to dynamically drive the car model inside Max.
![]() Above is the final render from Max. To get the trails made by the tires I tried several methods but ended up using a combination of volume selection and the selection cache modifier. Basically as the wheels traveled over the surface they selected faces and that selection was cached on subsequent frames to make a trail. I took the output of those rendered as a map from above(ortho) on each frame and rendered it in AfterEffects as a movie with a slight blur to get smoothness. I put that movie as a displacement on the surface to make the ruts.
![]() The dust was created with pflow and afterburn in several layers, the first of which is above. The next two images show the additional dust layers.
![]() ![]() ![]() And below is the dust images composited together along with the final image as finished with motion blur, grain, etc.
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